Answering these questions would simply move his Karma Meter to an extreme level. As for the 9th Night, Vince needs to respond to the last four questions asked to him. The Karma meter’s level varies depending on Vincent Brooks‘ answers to questions thrown at him by the Troubled Stray Sheep patrons both in the bar and in the landing area of the different nightmare stages. Overall, an okay game with a somewhat interesting story that gets very repetitive when played multiple times.The ending that you get in Catherine: Full Body depends on two variables: the Karma Meter (Angel/Devil) and the responses you chose on the 9th Night. The two endings I got were not all that great, I suspect there is a good one in the mix, I just did not have the patients to keep playing again and again. Some of the death scenes are interesting, but some are bad as one has a vase falling and striking you from a distance and this occurs even if you are nowhere near a tall building. As for the game, it looks rather good for an early game on the playstation 2 and the game play consists mainly of running around town and talking to folks and getting certain items in your inventory that may save the character's life or perhaps doing something to change things that may save your life. Suffice to say I was only able to get two endings then I was kind of bored with the game. It is fun on the first play through or two, but to get all the endings you must do the same things quite often, with only slight differences to change up the pace, most of the main points of the story are exactly the same every time you play. Finding out ways to survive the present day and trying to uncover the clues as to why Eike is fated this day make up the majority of the game play. He is given the power to time travel by this strange person known as homunculus, he is given this power because the fates have decided that Eike (the protagonist) is strongly fated to die this day. Granted you do wander the small town and talk to people and such, but you must also watch numerous scenes of the protagonist talking to others trying to figure out what time he is in and what he can do to prevent himself from dying in the present.
I would say it is more of an interactive movie than a game per se. This game is a time traveling type game that progresses more like a choose your own adventure book rather than a game. Well done, Konami! - >originally written for uk.< Ahh, even now I do long for this absolutely well done story – after all I have 5 more endings to achieve! So, if we combine the before discussed way of game play with such well done storyline, we will manage to extract from this title a quite unique experience – like interactive book or story-based avant-garde film with stylish visuals! This was a superbly enjoyable experience for horror fan like me. A story with many beautiful and twisting side-stories, dealing with love, philosophy, history, film-making and other interesting things. A story, where Death teaches the way to live, where Death is the guide through life. This is a truly beautiful, twisted and gorgeous story about man, who gets the opportunity to defy his fate and Death itself. And I caught myself often thinking about the depth of this story too. I caught myself often laughing, feeling for the characters, even for the non-playable. Story: The storyline and plot here is easily the strongest part of this game. I managed to complete this game yesterday and it took about 4 beautifully spend hours from my life. So, game-play is very easy here and even the gamers, who are not familiar with aforementioned genres, could beat this game without much trouble, in my opinion. Yes, there are these elements, but they will be accessed only if you wont manage to solve your puzzle in the first time, which was quite rare occasion for me (happened once, near the end of the game, where I replayed one puzzle for some 3 times, until I solved it correctly). Also, one can see the Trial-and-error game-play mechanics here. Game-play: In general, game-play of this game consists of elements from Adventure (walking around beautiful areas, streets, buildings from middle ages, finding items, pathways, etc), RPG (talking to non-playable characters, gathering of information, help, items, etc) and Puzzle (puzzle solving, of course) genres and these elements are melded together in excellent manner and pace, and the result feels naturally flowing and enjoyable in the field of game-play, which is pretty easy in terms of difficulty.
Considering this, I was quite pleased that I felt familiar with this genre, which I played for the first time. But I surely am not Adventure and Puzzle-virgin.
Up to this point I was completely Visual Novel-virgin and I still am quite a RPG-virgin (one of closest genres).